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<title>rochr's CGPortoflio Gallery</title>
<link>http://rochr.cgsociety.org/gallery/</link>
<description>rochr's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The Cathedral</title>
	<link>http://rochr.cgsociety.org/gallery/636452</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1212010294_small.jpg"><br><br>Another try on matte painting.<br />
I´ve been wanting to use some of my older models from the parliament in Budapest and turn them into something futuristic.<br />
I´ve had this idea for some time and finally got time to finish it up.<br />
<br />
Started out with a 3D plate and the cathedral model which was modeled and rendered in C4D &amp; Maxwell, and did the rest of the job in Photoshop using photos and painting.<br />
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	</description>
	<pubDate>Wed, 28 May 2008 21:31:42 +0000</pubDate>
	</item>
	<item>
	<title>Fluid X</title>
	<link>http://rochr.cgsociety.org/gallery/609201</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1205689578_small.jpg"><br><br>The old abandoned Fluid X gas station.<br />
Guess people weren´t to keen on using their high octane biohazardous fuel. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
I used Cinema4D &amp; Maxwell for the foreground structure, good old Bryce 5.5 for the city in the back (because the program handles massive polycounts with remarkable ease)  &amp; in normal order, Photoshop for the postwork.<br />
]]>
	</description>
	<pubDate>Sun, 16 Mar 2008 17:46:19 +0000</pubDate>
	</item>
	<item>
	<title>Guardians</title>
	<link>http://rochr.cgsociety.org/gallery/584131</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1200348908_small.jpg"><br><br>More practice with some digital matte stuff. <br />
<br />
The base is a 3D render containing the right side buildings as well as some of the ground. The rest is a mix of photographic elements and some painting.]]>
	</description>
	<pubDate>Mon, 14 Jan 2008 22:17:30 +0000</pubDate>
	</item>
	<item>
	<title>The Valley</title>
	<link>http://rochr.cgsociety.org/gallery/568270</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1196634812_small.jpg"><br><br>This past year i´ve fealt like i have been going nowhere in progress and pretty much just repeated the same old stuff, so this time i decided to try something different for a change.<br />
I´ve done scifi landscapes before, but never made any serious attempt of matte painting. Guess this is my first. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Photoshop &amp; a Wacom tablet.]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 22:33:35 +0000</pubDate>
	</item>
	<item>
	<title>The Second Village</title>
	<link>http://rochr.cgsociety.org/gallery/530583</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1187489227_small.jpg"><br><br>Yep, It´s back again. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
It´s been a while since my last post and apart from some work, i´ve pretty much spent most of the time away from the computer and 3D, and focused on fun stuff, such as our house and some garden planning.<br />
<br />
Anyway, here´s a new one. Kind of a sequel to one of my previous posts, &quot;The Village&quot;.<br />
<br />
Modeled in C4D, rendered with Maxwell and postwork made in Photoshop.<br />
]]>
	</description>
	<pubDate>Sun, 19 Aug 2007 02:07:08 +0000</pubDate>
	</item>
	<item>
	<title>Underworld</title>
	<link>http://rochr.cgsociety.org/gallery/484355</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1176240315_small.jpg"><br><br>Time for a visit in a less pleasant location. This is the lower levels of a future megacity. Definitely not a place you´ld want to visit after sunset. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Cinema4D for the models and render &amp; Photoshop for the postwork.]]>
	</description>
	<pubDate>Tue, 10 Apr 2007 21:25:18 +0000</pubDate>
	</item>
	<item>
	<title>Serenity</title>
	<link>http://rochr.cgsociety.org/gallery/472842</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1173580234_small.jpg"><br><br>More scifi stuff.<br />
The base for this one is a simple C4D model. I found it a few days ago cleaning my harddrive, and was actually about to throw it away, but decided to bring it into Photoshop and see if i could make some use of it. <br />
Considering the model was a lost cause, i´m quite happy with how it turned out. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
The ground is a C4D model and the rest is done in Photoshop.]]>
	</description>
	<pubDate>Sun, 11 Mar 2007 02:30:35 +0000</pubDate>
	</item>
	<item>
	<title>The Village</title>
	<link>http://rochr.cgsociety.org/gallery/450865</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1168712953_small.jpg"><br><br>Ok, starting of the new year with this one. With the 1.1 release, Maxwell is finally starting to be a useful tool. <br />
The overall look of this scene is pretty close to what i had in mind for the renderer from start.<br />
<br />
All the modeling were done in Cinema4D and Photoshop was used for the postwork.<br />
]]>
	</description>
	<pubDate>Sat, 13 Jan 2007 18:29:16 +0000</pubDate>
	</item>
	<item>
	<title>Shangri-La</title>
	<link>http://rochr.cgsociety.org/gallery/384578</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1153614204_small.jpg"><br><br>Not sure if this is the right place to post this one but sadly there´s no mixed medium so...<br />
<br />
My version of the mythical city in the mountains.<br />
The geometry for the image is built in C4D and rendered in Maxwell, however all the texturing is made afterwards in Photoshop with the help of a few photos and a lot of painting.]]>
	</description>
	<pubDate>Sun, 23 Jul 2006 00:23:26 +0000</pubDate>
	</item>
	<item>
	<title>The Machine</title>
	<link>http://rochr.cgsociety.org/gallery/360316</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1148247298_small.jpg"><br><br>Welcome to the laboratory of Dr Rochrstein, introducing the latest invention, the organic software renderer. Quick, and almost painless. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
With all the old industrial reference shots i have stored, i decided to build a scene with an old industrial look, mixed with newer elements. <br />
<br />
Models and render in Cinema4D, monitors and some moderate color corrections in Photoshop.]]>
	</description>
	<pubDate>Sun, 21 May 2006 21:35:00 +0000</pubDate>
	</item>
	<item>
	<title>Level 85</title>
	<link>http://rochr.cgsociety.org/gallery/287701</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1129930831_small.jpg"><br><br>With all the cityscapes i´ve made recently, i figured it was time to visit the street levels again. Well, sort of the street levels anyway. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
As usual it´s a complete slum, but it´s more fun that way. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Modeled and rendered in Cinema4D, with some neon signs, city lights and color corrections made in Photoshop.<br />
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	</description>
	<pubDate>Fri, 21 Oct 2005 21:40:32 +0000</pubDate>
	</item>
	<item>
	<title>Suburbs</title>
	<link>http://rochr.cgsociety.org/gallery/303179</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/41488/41488_1134939103_small.jpg"><br><br>Welcome to the suburbs of any normal future metropolis. And this time i´ve actually made a scene with people in it. Doesn´t happen to often. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Models and render in Cinema4D. Photoshop/Universe Image Creator for some postwork and color corrections.<br />
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	</description>
	<pubDate>Sun, 18 Dec 2005 16:13:40 +0000</pubDate>
	</item>
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